QUICK ANSWER • NUMBERS FROM GAME DATA

Fields of Mistria Best Crops: Every Season's Money Guide

The fastest Tesserae in Year 1 does not come from one giant pumpkin — it comes from multi-harvest regrowth crops you plant once and pick for weeks. This page turns the crop database into a profit ranking, season by season, and shows where the Seed Maker and processing stations actually pay off. All seed, growth, regrow and base-sell figures below are pulled straight from the game data and matched to the official wiki.

4 seasons 28-day model Multi-harvest wins

The three money principles

1. Multi-harvest beats single-harvest. Pay the seed cost once and the plant keeps producing every few days. On a 28-day season that is 7–8 pickings for one packet instead of 3 short replants.
2. The Seed Maker compounds seeds. Feed a foraged or harvested crop back through the Seed Maker and you turn one plant into several seed packets. Free seeds mean the next planting costs nothing, which is how regrowth margins blow out past the numbers below.
3. Processing adds value. Jams, juices and other artisan goods sell for more than the raw crop. The trade-off is machine time, so process your high-value surplus — do not skip harvesting to fill jars.

Model used below: each season is 28 days. For regrowth crops we count first harvest plus every regrow that fits inside the season; for single-harvest crops we count how many plantings fit. Profit/day = (all harvest sell value − seed cost) ÷ 28. Foraged/Seed-Maker crops are counted at zero seed cost. These are base-quality numbers.

Spring: best crops

Spring is your cash-flow ramp. Start with cheap fast turnips and potatoes while you save for the expensive regrowth packets.

CropSeed costGrow (d)Regrow (d)Base sellHarvests / 28dNet / seasonProfit / day
Peas regrows 300t 5 3 135t 8 780t 27.9t/d
Strawberry regrows 300t 5 3 125t 8 700t 25t/d
Cabbage 70t 9 — 180t 3 330t 11.8t/d
Lilac regrows foraged 9 3 35t 7 245t 8.8t/d
Chickpea regrows foraged 5 3 30t 8 240t 8.6t/d
Carrot 40t 6 — 80t 4 160t 5.7t/d
Snowdrop Anemone foraged 6 — 40t 4 160t 5.7t/d
Potato 40t 6 — 75t 4 140t 5t/d
Turnip 25t 4 — 40t 7 105t 3.8t/d
Daffodil 15t 4 — 25t 7 70t 2.5t/d
Tulip 20t 6 — 30t 4 40t 1.4t/d
Spring pick: plant Strawberries and Peas as soon as the packets are affordable — both regrow every 3 days and pay roughly 25–28 Tesserae per tile per day. Cabbage is the best single-harvest fallback. Turnips and potatoes exist to fund the first backpack and tool upgrades, not to get rich on.

Summer: best crops

Watering demand peaks in Summer, but the regrowth lineup is the strongest in the game. Tea, corn and tomato all cost 300t seed and regrow every 3 days.

CropSeed costGrow (d)Regrow (d)Base sellHarvests / 28dNet / seasonProfit / day
Tea regrows 300t 5 3 135t 8 780t 27.9t/d
Corn regrows 300t 5 3 125t 8 700t 25t/d
Tomato regrows 300t 5 3 125t 8 700t 25t/d
Watermelon 70t 9 — 180t 3 330t 11.8t/d
Basil regrows foraged 5 3 30t 8 240t 8.6t/d
Dill regrows foraged 5 3 30t 8 240t 8.6t/d
Oregano regrows foraged 5 3 30t 8 240t 8.6t/d
Sage regrows foraged 5 3 30t 8 240t 8.6t/d
Thyme regrows foraged 5 3 30t 8 240t 8.6t/d
Night Queen foraged 6 — 40t 4 160t 5.7t/d
Sugar Cane 40t 6 — 80t 4 160t 5.7t/d
Chili Pepper 40t 6 — 75t 4 140t 5t/d
Iris foraged 6 — 30t 4 120t 4.3t/d
Marigold foraged 9 — 40t 3 120t 4.3t/d
Cucumber 25t 4 — 40t 7 105t 3.8t/d
Catmint 20t 6 — 30t 4 40t 1.4t/d
Cosmos 20t 6 — 30t 4 40t 1.4t/d
Sunflower 20t 6 — 30t 4 40t 1.4t/d
Daisy 10t 4 — 15t 7 35t 1.3t/d
Summer pick: Tea tops the table, with Corn and Tomato right behind. Watermelon is the best single-harvest if you want variety. Corn planted late in Summer can carry into early Fall on some setups — plan the last planting window deliberately.

Fall: best crops

Fall is the season where regrowth staples (onion, rice, wheat, cranberry) all compete near the top.

CropSeed costGrow (d)Regrow (d)Base sellHarvests / 28dNet / seasonProfit / day
Onion regrows 300t 5 3 135t 8 780t 27.9t/d
Rice Stalk regrows 300t 9 3 150t 7 750t 26.8t/d
Wheat regrows 300t 9 3 150t 7 750t 26.8t/d
Cranberry regrows 300t 5 3 125t 8 700t 25t/d
Pumpkin 70t 9 — 180t 3 330t 11.8t/d
Moon Fruit regrows foraged 5 3 35t 8 280t 10t/d
Garlic regrows foraged 5 3 30t 8 240t 8.6t/d
Rosemary regrows foraged 5 3 30t 8 240t 8.6t/d
Heather regrows foraged 9 3 30t 7 210t 7.5t/d
Viola foraged 6 — 40t 4 160t 5.7t/d
Broccoli 40t 6 — 75t 4 140t 5t/d
Sweet Potato 25t 4 — 40t 7 105t 3.8t/d
Celosia 15t 4 — 25t 7 70t 2.5t/d
Chrysanthemum 20t 6 — 30t 4 40t 1.4t/d
Fall pick: Onion leads, with Rice Stalk and Wheat nearly tied, and Cranberry close behind. Pumpkin is your festival / single-harvest flex. Rice and wheat also feed the Mill once it is restored, which is why they matter beyond the bin.

Winter: best crops

Winter field space is limited and most income shifts to the mines, fishing and the request board. Snow Peas is the standout regrowth.

CropSeed costGrow (d)Regrow (d)Base sellHarvests / 28dNet / seasonProfit / day
Snow Peas regrows 300t 5 3 125t 8 700t 25t/d
Daikon Radish 70t 9 — 180t 3 330t 11.8t/d
Jasmine regrows foraged 9 3 35t 7 245t 8.8t/d
Burdock Root regrows foraged 5 3 30t 8 240t 8.6t/d
Snapdragon foraged 6 — 40t 4 160t 5.7t/d
Cauliflower 40t 6 — 75t 4 140t 5t/d
Beet 25t 4 — 40t 7 105t 3.8t/d
Frost Lily 15t 4 — 25t 7 70t 2.5t/d
Poinsettia 20t 6 — 30t 4 40t 1.4t/d
Winter warning: do not expect Summer-tier income from bare fields. Plant a block of Snow Peas (the only 300t regrowth that season) and spend the rest of Winter mining, fishing up legendary catches, and banking for Spring seeds.

Crop quality tiers

Crops carry a star quality rating that raises the sell price: Normal → Silver → Gold → Prismatic. Higher quality is driven by fertilizer and your Farming skill level. Prismatic crops sell for a large premium over Normal, which is why fertilizer is worth it on expensive regrowth plots (strawberries, tea, onion) but a net loss on cheap flowers. The tables above use Normal/base prices — quality bonuses raise every row, they do not change the ranking order.

Processing value: raw vs. artisan goods

Once you unlock preserving and fermenting, processing the right surplus multiplies value. The verified recipes below come from the recipe database:

Artisan goodInputsSell priceWhy it matters
Blueberry JamBlueberry (6) + Sugar (1)140tTurns six low-value summer berries into one jar.
Blackberry JamBlackberry (6) + Sugar (1)140tSame preserves-jar math on foraged brambles.
Wild Berry JamWild Berries (6) + Sugar (1)115tEarly-game preserves recipe, unlocked by request.
Cranberry JuiceCranberry (1)135tA single cranberry (125t base) pressed into juice.
Apple JuiceApple (1)50tOrchard surplus with no extra seed cost.

Preserves jars and fermenting kegs roughly double raw crop value, and the Master Artisan shrine perk adds a further bonus to processed goods. The practical rule: ship raw if you need cash today; process if you can wait for the machine timer. For the full recipe list see All Recipes.

Year 1 money timeline

  1. Spring early: plant the free turnip seeds Celine gives you, then buy potatoes and carrots. Eat the free Inn soup for stamina. Save toward the 1,000t backpack upgrade.
  2. Spring mid: switch saved cash into Strawberry and Pea regrowth packets — these pay for themselves by late Spring and keep paying.
  3. Summer: tea / corn / tomato regrowth block, plus forage berries for jam. Rainy days are free mining days (no watering).
  4. Fall: onion, rice, wheat and cranberry. This is your richest farming season; bank hard for Winter and tool upgrades.
  5. Winter: snow peas on the farm, mines + legendary fishing + request board for the rest.

Income that is not planting

Common money mistakes

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